The basis of the KS3 computing curriculum is the usage of computational creativity and thinking in the pursuit of comprehending and transforming the world. The core of the KS3 Computing Curriculum is to impart knowledge of the KS3 Computer Science. It provides students with an understanding of the principles of computation and information, the working of digital systems and the practical application of these principles through programming. Based on the topics covered under the Key Stage 3 Computing curriculum, students get braced with the necessary competence to use information technology to create an array of content, systems and programs.

Key Stage 3 Curriculum History

The KS3 is an integral part of the National Curriculum of England, which got introduced with the Education Reform Act. When the national curriculum first got introduced, legally, it was valid for both England and Wales. Later, England alone followed the British National Curriculum. The terminology pertaining to the stage gets specifically elucidated in the Education Act of 2002. It states, “the period beginning at the same time as the school year in which the majority of pupils in his class attain the age of twelve and ending at the same time as the school year in which the majority of pupils in his class attain the age of fourteen.”

The Objective of the Study

Digital literacy happens to be the prime objective of KS3 computing curriculum. It involves the ability to utilize, express and develop ideas through information and communication technology. The KS3 Computer Science concepts aid in the employment of fundamental principles such as algorithms, abstraction, data representation and logic. Analytical resolution of problems through evaluation and employment of information technology is another important domain of the key stage 3 computing curriculum.

Instructions for Students

The instructions for students include:

  • The utilization, designing and assessment of computational abstractions that reflect the behaviour and condition of issues existing in the real world and physical systems.
  • The comprehension of many key algorithms which are reflective of computational thinking, and utilization of the tool of logical reasoning to contrast the utility of alternative algorithms for the identical problem.
  • The use of multiple (minimum two) programming languages, among which not less than one should be textual to resolve diverse computational issues. Besides, the appropriate utilization of data structures and the development and designing of modular programs which make use of functions and procedures, and fall within the ambit of Key Stage 3 Computing Curriculum.
  • The comprehension of simple Boolean logic and its reasonable applications in programming, understanding the representation of numbers in binary and being proficient in conducting elementary operations involving binary numbers.
  • Knowledge of software and hardware units which constitute computer systems, and how they interact with one another as well as those of other systems.
  • Experience related to the procedure for the storage and execution of instructions within a computer system, comprehension of how diverse kinds of data (inclusive of pictures, sounds and texts) gets manipulated and represented digitally, in the mode of binary digits through the utilization of diverse KS3 Computing Resources.
  • Initiating innovative projects that incorporates the use, selection and combination of multiple applications, to accomplish objectives, inclusive of examination and collection of data and responding to the needs of known users.
  • The development of skills about reusing, creating, repurposing and revising digital artefacts targeted at a specific audience, with special emphasis upon design, trustworthiness and usability, remain crucial topics of concern under the KS3 Computing Curriculum.
  • The comprehension of diverse paths for the responsible, safe, secure and respectful utilization of technology, inclusive of their online privacy and identity, identifying inappropriate conduct contact and content, and knowledge of how concerns get reported.

Target group

The Key Stage 3 computing curriculum follows Key Stage 2 computing curriculum and encases three years of school teaching in maintained schools in Wales and England. This corresponds to years 7, 8 and 9, with the age of the students ranging from 11 to 14.


Responding to the needs and demands of contemporary society, the KS3 computing curriculum puts forth a prudent program of a study aiming to dispense holistic knowledge in the field of computing. The KS3 Computing Resources get specially moulded to correspond with the needs of the students at a specific age. Thus, the efforts of KS3 computing curriculum remain directed towards the sharpening of the attributes of creativity, responsibility, confidence and competence in the use of information and communication technology.