Design and Technology

Introduction

The Key Stage 3 Design and Technology curriculum is an exceedingly vigorous, practical and inspiring domain of study. The diverse KS3 design and technology worksheets, cooking and nutrition and several other activities persuade pupils to utilize their imagination and creativity to make and design products that resolve relevant issues within different contexts. While doing so, they should consider their own as well as the values, wants and needs of others.

Key Stage 3 Curriculum History

The KS3 is an integral part of the National Curriculum of England, which got introduced with the Education Reform Act. When the national curriculum first got introduced, legally, it was valid for both England and Wales. Later, England alone followed the British National Curriculum. The terminology about this stage gets specifically elucidated in the Education Act of 2002. It states, “the period beginning at the same time as the school year in which the majority of pupils in his class attain the age of twelve and ending at the same time as the school year in which the majority of pupils in his class attain the age of fourteen.”

The Objective of Study

The field of design and technology is an incredibly dynamic one and keeping in mind its non-static nature the KS3 design and technology curriculum got structured in a way which would enable students to evaluate past and present design and technology. This evaluation should help in facilitating the development of critical understanding of the effect of the same on the world at large and the life of individuals. A unique quality of design and technology is crucial in the path of contributing to the well-being, creativity, wealth and culture of the nation and the key stage 3 design and technology endeavors to attain the same.

Instructions for Students

  • Design

    • Usage of analysis and research. For instance, the investigation of diverse cultures to comprehend and recognize the needs of the users.
    • Recognition and resolution of the issues emanating from their designs and development of a sense of understanding of how the problems meted get reformulated.
    • Utilization of diverse approaches to produce innovative ideas and put off responses reflecting stereotypes.
    • Development and dissemination of design ideas through intricate plans, digital and oral presentations, annotated sketches, mathematical and 3-D modelling
  • Make

    • Utilization of and selection from a variety of processes, specialist tools, machinery and equipment and techniques, inclusive of computer-aided manufacture within the domain of design and technology.
    • Utilization of and selection from an extensive, increasingly complicated array of components, materials and ingredients, taking into consideration the properties of the same.
  • Evaluate

    • Examine the works of previous and contemporary professionals and others to evolve and widen their perception and understanding.
    • The KS3 design and technology curriculum assists in the inspection of the novel and evolving technologies.
    • Verify, assess and polish their products and ideas against a specification, taking into consideration the opinions of responsive groups and intended users.
    • Make sense of advancements in design and technology, its impacts on society, individuals and the environment and the responsibilities and roles of technologists, designers and engineers.
  • Technological Knowledge

    • Utilize and grasp the characteristics of materials and the conduct of structural elements to accomplish functioning solutions.
    • Comprehend the ways how more developed mechanical systems utilized in their products facilitate transformations in force and movement.
    • Comprehend how more developed electronic and electrical systems get powered and used in their products helping in the skilful amalgamation of the ideas of design and technology.
    • Employ computing and administer electronics to lodge intelligence in products that react to control outputs and inputs through the use of programmable components.
  • Cooking and Nutrition

    • Make sense and use of the principles of health and nutrition.
    • Cook a collection of chiefly savoury dishes with the purpose of feeding others and themselves a diverse and healthy diet.
    • Develop expertise in a range of cooking techniques.
    • Make sense of the seasonality, genesis and attributes of a broad spectrum of ingredients.

Target group

The Key Stage 3 design and technology curriculum follows Key Stage 2 design and technology curriculum and encases three years of school teaching in maintained schools in Wales and England. This corresponds to years 7, 8 and 9, with the age of the students ranging from 11 to 14.

Overview

The KS3 design and technology curriculum, thus, is premised upon the development of practical, technical and creative expertise which could help in the confident performance of everyday tasks. Components such as cooking and nutrition can help foster attributes of self-reliance as well as physical awareness among children.